^a${value} Second(s) Recharge | 4 |
${value} Active Energy Cost per Second | 1 |
${value}m Radius | 12 |
${value} Vitality Damage | min: [3.0, 4.6, 6.2, 8.2, 10.2, 12.2, 14.5, 17.0, 19.5, 22.0, 24.5, 27.0, 29.5, 31.0, 3.5, 34.0] |
${value}% Damage Reflected | 15 18 21 24 28 32 36 40 44 49 54 60 65 71 77 85 |
${value}% of Attack damage converted to Health | min: [3.25, 3.5, 3.75, 4.0, 4.25, 4.5, 4.75, 5.0, 5.25, 5.5, 5.75, 6.0, 6.25, 6.5, 6.75, 7.0] max: [9.25, 9.5, 9.75, 10.0, 10.25, 10.5, 10.75, 11.0, 11.25, 11.5, 11.75, 12.0, 12.25, 12.5, 12.75, 13.0] |
MaxLevel | 12 |
UltimateLevel | 16 |